Xbox DRM – In the age of PC Digital Distrobution
Xbox DRM has been a bane for us all. We have all red ringed our xbox 360’s, and if you haven’t, then you just haven’t used yours enough yet. I’m not sure how they calculate their 10-30% failure rate. I believe it lies closer to 100%. It WILL fail eventually, often within a year and a half. Still, it is probably the system to own if you like to play games (lots of great exclusives), and especially if you like to game online with friends. Once your 360 dies and you (hopefully) get it replaced, you have access to your content. Restricted access that requires the owner be logged on the 360, and in some extreme cases MUST BE ACTIVELY PLAYING. This is to prevent friends from sharing Live content, but it affects us ALL once our first system dies. I have to be logged in just for my friends to have access to FREE GAMER PICS I downloaded while they make their Profile (Local or Live).
PC Gaming, however, has even a bigger hurdle with Piracy. Yet, they are adapting in different ways with their digital distribution. Is there a solution to DRM on either platform that can make consumers happy, while giving businesses profit? The rule of a successful compromise is that neither party leaves happy; but isn’t that necessary for good/repeat business? As a consumer, shouldn’t we BE happy?