Guide to installing Grim Fandango

grim-fandango-melange

Grim Fandango is one of the few games that simply has trouble on new machines.  One of the first official patches helped fix puzzles that ran to quickly on anything above a 400mhz processor.  I waited for the Lucasarts Steam announcement, but was left still needing to research this dilemma.

Upon inserting the disc you are greeted to an autoplay that *may* reject your harddisc space due to inaccurate readings, and the Setup.exe will not run under any variant of 64bit Windows.  I am testing under Windows 7 RC, so this should work under Windows XP, Vista or 7.

  1. Instead, place disc A in the drive, then download and run this Custom installer available here: http://quick.mixnmojo.com/grim-fandango-setup
  2. I installed to the default Program Files(x86)\
  3. When prompted, insert disc B.
  4. Included in this custom installer is a Custom Launcher (available separately here; NOT NEEDED for this install): http://quick.mixnmojo.com/grim-fandango-launcher
  5. After installed, go to the Options of the Launcher and make sure there is a green check next to Run from Harddrive.

Continue reading

Lucasarts Adventure games coming to Steam

My next post was going to be how I got my old copy of Grim Fandango running on Windows 7.  I may, however, just wait for Steam to solve this problem for me.

Some old Lucasarts adventure games are coming to Steam; I’m hoping Grim is amongst them.

Thanks, Kotaku.

Game Club: Idea – Who wants to play Grim Fandango?

Lately, I’ve been thinking of playing Grim Fandango. I’ve also thought about turning this into a more social experience: a game club (like a book club).

The game would be Grim Fandango, and the subject would be “Why did adventure gaming die?”

Some may say adventure gaming isn’t dead. Syberia, Indigo Prophecy, Telltale’s Sam and Max revival are all critically well received. They are, however, never compared directly to The Longest Journey or Grim Fandango; the last great classic adventure games.

Whether adventure games died due to archaic mechanics, that other genres incorporated adventure mechanics into themselves, or the average gamer’s attention span has simply shrunk, Grim Fandango should help in this examination (and be fun to play).

I’m thinking play could be 1-2 hrs a week with a weekly posting here on the blog for discussion. Throw in meeting in person roughly once a month, and you have a book club.