Can games tell stories? Why or why not?

Can games tell stories?  Why or why not?

What stops a game from telling a story? Why do some people play through the most craptastic turn based battle gameplay and horrible graphics to experience a story, while others cannot skip the briefest cinematic quick enough to get back to shooting nazis and terrorists? I think it is a safe assumption that most any gamer likes story (movies, tv, books), just not necessarily in their game.

https://www.donttellmetheending.com/2008/02/04/planescape-torment-the-book/

Planescape: Torment: The Book

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Planescape: Torment: The Book

Inspired by detnap’s assertion that the story in Planescape: Torment “just isn’t dense enough” and that “if we put all the pages of a video game story together, at the end, it might be 100 pages, but it’ll take 60 hours to tell the story,” I would like to point out a novelization that takes much of the game’s text and dialogue and edits it together into a narrative. Continue reading

Bioshock Progress Report #2

Bioshock Progress Report #2

Okay. I now have motivation. There was a great story revelation partway through. Bioshock has a PLOT and characters beyond what they initially portray. Sure, some aspects of it are predictable, but others most certainly are not. And the conversation with the twist revealed is excellently acted. The voice actor/s do an outstanding job, and the entire scene is just directed well.

Anyway, the game is still easy, and perhaps even getting easier; it is hard to tell when everything dies with 2 hits of a wrench. Still, I am motivated to make it through now. They have gotten me interested in Rapture beyond looking at pretty architecture. I just hope the ending can hold up after such a cinematic chapter.